D-day script abound but if peradventure you're searching for d'day script with the best hacks like Aimbot, Silent Aimbot, Triggerbot, Player ESP, Player Tracers, Mine ESP and lots more. Then here's a list of the working Roblox D-Day script Pastebin Gui & Hack you'd need right now.
D-day script: The Roblox D-Day depicts a historical military third-person shooter game coined by Vision Works. It concept and idea was derived from the events that took place in 1944 during the Normandy landings of the second World War otherwise termed the D'day.
In the game players are subjected to play either as allies or axis consisting different classes that includes Support, Medic, Assault, Engineer, Officer, Sharpshooter, Foreign Aid, Rifleman, Mortarman, etc. Furthermore, players are expected to capture locations and move to the next objective as they progress through the game.
Frankly speaking, Roblox D-day is among the most popular games on the Roblox online platform and lot's of players are in search of game scripts so as to have an easier gameplay. This where the service of d'day script becomes paramount. Roblox d'day scripts are the shortest gateway to infinite resources and amazing hacks needed for the best gameplay.
So assuming you're looking to get these amazing features, then here's a simple guide on d-day Script and list of the working Roblox d'day script Pastebin hack GUI and more you'd settle for right.
Read Also: Roblox Westbound Script Pastebin 2022
Features of D-day Script
Here are some of the basic features of the D-Day scripts provided in this article;
- Aimbot
- Infinite ammo
- Aim fov changer
- Kill by aiming at player
- Shoot aura
- Walkspeed
- Jumpower
- Noclip
- Silent Aimbot
- Triggerbot
- Player ESP
- Player Tracers
- Mine ESP
- Every gun automatic
- No camera shake
- No spread
- More
D-DAY Script (Aimbot, Silent Aim, ESP & More)
- loadstring(game:HttpGet("https://raw.githubusercontent.com/glof2/ddaydestroyer/main/cheat.lua"))()
Roblox D-Day Script (No Recoil, No spread, instant reload, Teleports, full brightness)
- loadstring(game:HttpGet("https://raw.githubusercontent.com/ScriptAccount/myscripts/main/D_Day_script-obfuscated.lua"))()
Roblox D-DAY OP GUI
- loadstring(game:HttpGet("https://raw.githubusercontent.com/iQAIRHUB/Project-Ripple/main/D-DAY/V3.0.3",true))()
D-day script Pastebin
-- made by wag
local between_ray = function(Point_1, Point_2)
local Ray_Params = RaycastParams.new(); Ray_Params.FilterType = Enum.RaycastFilterType.Whitelist
local Parts = {game:GetService("Workspace").Map,game.Workspace.Terrain,game.workspace.Boundaries,game:GetService("Workspace")["Map_Boundaries"],game:GetService("Workspace").Scriptables}
Ray_Params.FilterDescendantsInstances = Parts --Something to keep in mind is that this will filter out descendants of the target part as well
local Ray_Result = nil
local Direction = CFrame.new(Point_1, Point_2).LookVector
local Distance = (Point_1 - Point_2).Magnitude
Ray_Result = workspace:Raycast(Point_1, Direction * Distance,Ray_Params)
if Ray_Result then return true,Ray_Result.Instance end
return false
end
local part_cache = {}
for i,v in ipairs(game.workspace:GetDescendants()) do
if (v.Name == 'Actual_Helment' or v.Parent:FindFirstChild("Humanoid")) or (v:IsA("BasePart") and v.CanCollide == false) then
table.insert(part_cache,v)
end
end
local function closest_player_to_mouse()
local local_player = game.Players.LocalPlayer
local camera = game.workspace.CurrentCamera
local our_team = game.Players.LocalPlayer.Team
local other_team_players = {}
for i,v in ipairs(game.Players:GetPlayers()) do
if v.Team ~= our_team then table.insert(other_team_players,v) end
end
local screen_points = {}
for i,v in ipairs(other_team_players) do
if not v.Character or not v.Character:FindFirstChild("Humanoid") or not v.Character.Humanoid.RootPart then continue end
local position = v.Character.Humanoid.RootPart.Position
local vector,visible = camera:WorldToViewportPoint(position)
if visible then
local check_point = {local_player.Character.Head.Position,v.Character.Head.Position}
local parts_inbetween,part = between_ray(check_point[1],check_point[2],part_cache)
print(parts_inbetween,part)
if parts_inbetween == false then
table.insert(screen_points,{Vector2.new(vector.x,vector.y),player=v})
end
end
end
local mouse_vector = game:GetService("UserInputService"):GetMouseLocation() local lowest_mag = {player = nil; distance = 1000000;} for i,v in ipairs(screen_points) do local mag_distance = (v[1]-mouse_vector).Magnitude if mag_distance < lowest_mag.distance then lowest_mag = {player = v.player;distance = mag_distance} end end if not lowest_mag.player then return false,nil end return true,lowest_mag.player end local v1 = {}; local framework = require(game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Universal"):WaitForChild("Framework")); local modules = framework.modules; local l__DUC__2 = framework.clientEvents:WaitForChild("DUC"); local run_func = function(p1, p2, p3, p4, p5, p6) --print("func called",p1,p2,p3,p4,p5,p6) if p6 == nil then return; end; if p1 ~= nil then local l__Character__3 = p1.Character; if p1.Character and p2 ~= nil and p5 ~= nil then local l__Head__4 = l__Character__3:FindFirstChild("Head"); if p2:IsDescendantOf(l__Character__3) and l__Head__4 then local v5 = l__Head__4.Position; if p2.Name == "Stationary MG42" then v5 = (CFrame.new(l__Head__4.Position) * CFrame.new(0, 0, 5)).p; end; local weapon = framework.weapons:FindFirstChild(p2.Name); local gun_settings = require(weapon:FindFirstChild("Setting")); if weapon and gun_settings then if p6 > 250 or gun_settings.AmmoPerClip > 250 then --return end; local gun_handle = p2:FindFirstChild(gun_settings.HandleName); if gun_handle then local hit_part, pos_hit, v11 = modules.Raycast(p1, v5, (CFrame.new(l__Head__4.Position, p3) * p4).lookVector, 2000, l__Character__3); local v12 = ((gun_handle.CFrame * CFrame.new(gun_settings.MuzzleOffset.X, gun_settings.MuzzleOffset.Y, gun_settings.MuzzleOffset.Z)).p - pos_hit).magnitude / 2; local v13 = nil; local v14 = false; local v15 = false; local v16 = gun_settings.HitSoundIDs[math.random(1, #gun_settings.HitSoundIDs)]; if not hit_part or not hit_part.Parent:FindFirstChild("Humanoid") then local success,cptm = closest_player_to_mouse() if success then hit_part = cptm.Character:FindFirstChildOfClass("MeshPart") if hit_part then pos_hit = hit_part.Position end end end if hit_part and hit_part.Parent then local hitp_humanoid = hit_part.Parent:FindFirstChild("Humanoid"); local hitp_rootpart = hit_part.Parent:FindFirstChild("HumanoidRootPart"); local hit_head = hit_part.Parent:FindFirstChild("Head") print("Faking hithead",hit_head) if hit_head then hit_part = hit_head end if hitp_humanoid and hitp_humanoid.Health > 0 and hitp_rootpart then local damage_raw = gun_settings.BaseDamage; if damage_raw > 105 or gun_settings.BaseDamage > 105 then return end; if hit_part.Name == "Head" then v14 = true; damage_raw = gun_settings.BaseDamage * gun_settings.HeadshotDamageMultiplier; local v20 = gun_settings.HitHeadIDs[math.random(1, #gun_settings.HitHeadIDs)]; else v20 = gun_settings.HitHumanoidIDs[math.random(1, #gun_settings.HitHumanoidIDs)]; if hit_part.Parent.Name == "Barricade" then v20 = 142082171; v15 = true; end; end; local damage = math.ceil(damage_raw); spawn(function() modules.Generate_Splash(hit_part.Position, damage, v14, v15, framework.rs.Sounds.HeadSound, framework.rs.Sounds.HitSound, p5); end); local v21 = false; if hitp_humanoid.Parent.Name == "#!D" then --v21 = true; --l__DUC__2:Fire(); end; if v21 then return; end; framework.remote.Attempt_Fire:FireServer(p2, hit_part, hitp_humanoid, hitp_rootpart, pos_hit, v13, damage, p6, gun_settings.AmmoPerClip, gun_settings.FireRate, v21); else local v22 = Vector3.new(0, 1, 0):Cross(v11); v13 = { pos_hit, v22, math.asin(v22.magnitude) }; end; if hit_part.Name == "Actual_Helmet" then v13 = nil; local l__Humanoid__23 = hit_part.Parent.Parent:FindFirstChild("Humanoid"); if l__Humanoid__23 then local v24 = framework.players:GetPlayerFromCharacter(l__Humanoid__23.Parent); if v24 == nil or v24.Team ~= p1.Team then v16 = gun_settings.HelmetSoundID; spawn(function() modules.Generate_Splash(hit_part.Position, 0, false, false, framework.rs.Sounds.HeadSound, framework.rs.Sounds.HelmetSound, p5); end); framework.remote.Attempt_Fire:FireServer(p2, hit_part, hitp_humanoid, hitp_rootpart, pos_hit, v13, 0, p6, gun_settings.AmmoPerClip, gun_settings.FireRate); end; end; end; end; framework.clientEvents.Visualize_Bullet:Fire(gun_handle, gun_settings, hit_part, pos_hit, v16, v13); framework.remote.Display_Bullet:FireServer(p2, hit_part, pos_hit, v13, gun_settings.FireRate); end; end; end; end; end; end; local cb = game:GetService("ReplicatedStorage").Modules.Client["Client_Bullet"] require(game:GetService("ReplicatedStorage").Modules.Universal.Framework).modules.Client_Bullet = run_func local sc for i,v in ipairs(game.Players.LocalPlayer.Backpack:GetDescendants()) do if v.Name == 'GunScript_Local' then sc = v end end local fire_func = getsenv(sc).Fire local m = (getupvalue(fire_func,3)) m.Client_Bullet = run_func setupvalue(fire_func,3,m)
How to Execute Script in Roblox D-Day
In your bid to execute the above listed scripts, it is paramount you've a script executor or exploit. Having said that here's how to execute Script in the Roblox games.
- To begin, download one of the Roblox Script executor like VEGA X, Krnl, Synapses X, jj exploit or any other one that you prefer.
- After you've downloaded the latest version of this executor of your choice, install it on your gaming device.
- Once you've installed the executor, go right onto Roblox.
- Now Fire up the Roblox d'day game and the Roblox exploit you have downloaded
- Now copy and paste any of the script enlisted above into the box on the executor or exploit you earlier installed
- Once you've done that, click on the inject button and followed by execute.
- On seeing the script GUI, go on and enable the hack of your choice.
Alternatively;
How to Execute Roblox D-Day
- First of all, you've to get a reliable and virus-free Roblox script or exploit executors, like Krnl, JJSPloit, or Synapse.
- Then fire the script executor up while in d'day Game
- Next copy and paste any of the d-day scripts we provided above into the script box and click the Execute/Inject button
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