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Rush Point Roblox Script Pastebin 2022

Here's a list of the working Rush Point script Pastebin GUI

Sunday, July 31, 2022

/ by Dave

 

Rush Point Roblox Script Pastebin 2022

Rush point script abound but if you are looking for Rush Point Roblox Script Pastebin 2022, then here's a list of the working Rush Point  script GUI to use.

Rush Point: Rush Point is a fast-paced, team-based Competitive first person shooter game whose elements and combinations were derived from other popular competitive games. This Roblox game currently consist 5v5 Unranked, casual & 15 player Death match on Custom maps and is presumed to have Ranked Ladder in the near future. 

As in player of the Rush Point game, you've got to play each day so as to complete quests using the expansive arsenal of unique weapons available in the game. You also have to select  from different characters each with unique abilities that enables you to gain an edge on your opponent. 

Furthermore, for a player to earn credit and unlock special skins for weapons he has to firstly compete in tough matches. This is why rush point script is needed in the game. 

Rush Point Roblox Script Pastebin & Hack enables players to play this Roblox game more conveniently and in here we've curated a list of the updated scripts for the Roblox Rush Point Roblox Script to use right now for an exceptional gameplay.

Read Also: Legends Re:written Script Pastebin & Hack 2022

Rush Point Scripts Pastebin 

In here we've compiled a list of the updated scripts for the Roblox Rush Point Script. So look them up.

Script 1

local replicated_storage = game:GetService('ReplicatedStorage') local players            = game:GetService('Players') local local_player       = players.LocalPlayer local network = require(replicated_storage.Modules.Shared.Network) local recoil  = require(replicated_storage.Modules.Client.Helpers.RecoilHandler) local bac_characters_senv = getsenv(game.ReplicatedStorage.BAC.Characters) local function GetClosestPlayer() local dist, target = math.huge, nil for i,v in next, players:GetChildren() do if v:IsA('Player') and v ~= local_player and v.SelectedTeam.Value ~= local_player.SelectedTeam.Value then local character = getupvalue(bac_characters_senv.NewChar, 1)[v] if character ~= nil then local mag = (character.HumanoidRootPart.CFrame.p - workspace.CurrentCamera.CFrame.p).magnitude if mag < dist then dist = mag target = character end end end end return target end local firesever_new = function(self, name, args) if name == 'FireBullet' then local target = GetClosestPlayer() if target == nil then return end print(target) for i,v in next, args[1] do local aim_cf = target.Head.CFrame local rotated_cf = CFrame.new(workspace.CurrentCamera.CFrame.p, aim_cf.p) v.RotationMatrix = (rotated_cf - rotated_cf.p) v.OriginCFrame = rotated_cf end end return self, name, unpack(args) end local old; old = hookfunction(network.Fir

Script 2 (No Cam Shake)

  • for Index, Value in next, getgc(true) do if (type(Value) == 'function') and (islclosure(Value) == true) and (#getconstants(Value) == 5)  and (getconstant(Value, 1) == 'TotalCameraX') and (getconstant(Value, 2) == 'TotalCameraY') and (getconstant(Value, 5) == 'LastCameraShakeTick') then Old = Value; hookfunction(Value, function(...) if (true) then return end; return Old(...) end) end; end;

Script 3 (No Spread)

  • ModuleLoader = require(game:GetService("ReplicatedStorage").Modules.Shared.ModuleLoader); LoadedModules = ModuleLoader.LoadedModules; WeaponInfo = LoadedModules.WeaponInfo; while task.wait(0.4) do for Index, Value in next, WeaponInfo do if (type(Value) == 'table') then Value['Spread'] = 0; Value['MovementSpreadTime'] = 0; Value['MovementSpreadPenalty'] = 0; end; end; end;

Script 4 (recoil)

  • for Index, Value in next, getgc(true) do if (type(Value) == 'function') and (islclosure(Value)) and (#getupvalues(Value) == 5) and (type(getupvalue(Value, 4)) == 'table') and (rawget(getupvalue(Value, 4), 'LastAimPunchSpringX')) then local Old = Value; hookfunction(Value, function(...) if (true) then return; end; return Old(...) end) end; end;

Script 5 (Silent Aim & no recoil)

local replicated_storage = game:GetService('ReplicatedStorage') local players            = game:GetService('Players') local local_player       = players.LocalPlayer local network = require(replicated_storage.Modules.Shared.Network) local recoil  = require(replicated_storage.Modules.Client.Helpers.RecoilHandler) local bac_characters_senv = getsenv(game.ReplicatedStorage.BAC.Characters) local function GetClosestPlayer() local dist, target = math.huge, nil for i,v in next, players:GetChildren() do if v:IsA('Player') and v ~= local_player and v.SelectedTeam.Value ~= local_player.SelectedTeam.Value then local character = getupvalue(bac_characters_senv.NewChar, 1)[v] if character ~= nil then local mag = (character.HumanoidRootPart.CFrame.p - workspace.CurrentCamera.CFrame.p).magnitude if mag < dist then dist = mag target = character end end end end return target end local firesever_new = function(self, name, args) if name == 'FireBullet' then local target = GetClosestPlayer() if target == nil then return end print(target) for i,v in next, args[1] do local aim_cf = target.Head.CFrame local rotated_cf = CFrame.new(workspace.CurrentCamera.CFrame.p, aim_cf.p) v.RotationMatrix = (rotated_cf - rotated_cf.p) v.OriginCFrame = rotated_cf end end return self, name, unpack(args) end local old; old = hookfunction(network.FireServer, function(self, name, ...) return old(firesever_new(self, name, {...})) -- bypass too many upvalues end) local old; old = hookfunction(recoil.AddRecoil, function(...) if true then -- used to be toggle check return end return old(...) end)

Script 6 (Silent Aim Script)

getgenv().Settings = { ['FOV'] = 250; ['BodyPart'] = 'Head'; ['FOVCircle'] = true; }; local Settings = getgenv().Settings; local CharTable, Network, ModuleLoader, Old, OldIndex, LoadedModules; local Players = game:GetService('Players'); local Player = Players.LocalPlayer; local Camera = workspace.CurrentCamera; local Mouse = Player:GetMouse(); local RunService = game:GetService('RunService'); ModuleLoader = require(game:GetService("ReplicatedStorage").Modules.Shared.ModuleLoader); LoadedModules = ModuleLoader.LoadedModules; for Index, Value in next, getgc(true) do if (type(Value) == 'function') and (islclosure(Value)) and (debug.getinfo(Value).name == 'NewChar') then Characters = getupvalue(Value, 1); --> [1] = table [2] (real-chars) = table (in-game chars) end; end;
Network = LoadedModules.Network; local Old = Network.FireServer; local Circle = Drawing.new('Circle'); Circle.Radius = Settings.FOV; Circle.Visible = Settings.FOVCircle; Circle.Thickness = 4; Circle.NumSides = 15; Circle.Color = Color3.fromRGB(255, 255, 255); --print(Old, Network.FireSever); --table.foreach(LoadedModules, print); local function GetNearest() Targets = {}; for Index, Value in next, Players:GetPlayers() do if (Value ~= Player) and (Value.SelectedTeam.Value ~= Player.SelectedTeam.Value) then if (not Characters[Value]) then continue end; local Char = Characters[Value]; if (not Char:FindFirstChild(Settings.BodyPart)) then continue end; Distance = (Char.HumanoidRootPart.CFrame.p - Camera.CFrame.p).Magnitude; worldPoint = Char.Head.Position; vector, onScreen = Camera:WorldToScreenPoint(worldPoint); magnitude = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(vector.X, vector.Y)).Magnitude; if (magnitude > Settings['FOV']) then continue end; table.insert(Targets, {Value, Distance, Char:FindFirstChild(Settings.BodyPart)}); end; end; if (#Targets > 1) then table.sort(Targets, function(a, b) return a[2] < b[2]; end); end; if (#Targets == 0) then return nil; end; return Targets[1][3]; end; local function ResolveRotation(Target) return CFrame.new(Camera.CFrame['p'], Target.CFrame['p']); end; local function WTS(Object) local Screen = Camera:WorldToViewportPoint(Object) return Vector2.new(Screen.x, Screen.y); end; Network.FireServer = function(...) local Args = {...}; if (Args[2] == 'FireBullet') then local Nearest = GetNearest() if (not Nearest) then return Old(...); end; ResolvedRotation = ResolveRotation(Nearest); Args[3][1].OriginCFrame = ResolvedRotation; Args[3][1].RotationMatrix = ResolvedRotation - ResolvedRotation['p']; return Old(unpack(Args)); end; return Old(...); end; RunService.Stepped:Connect(function() Circle.Visible = Settings.FOVCircle; Circle.Radius = Settings.FOV; Circle.Position = WTS(Mouse.hit.p); end);

How to Execute Roblox Script 

  1. First of all, you've to get a reliable and virus-free Roblox script or exploit executors, like Krnl, JJSPloit, or Synapse.
  2. Then fire the script executor up whilst in the Game
  3. Next copy and paste any of the scripts we provided above into the script box and click the Execute/Inject button

Wrapping Up 

Rush Point Roblox Script Pastebin & Hack enables players to play this Roblox game more conveniently.

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